![]() Yes, otherwise there could be no boomerangs at all in the 5e multiverse As such, you should ask your GM before attempting to use the item and what should be filled in for those statistics.Ī moderator for D&D Beyond has stated that this is the case as well:ĭue to the way D&D Beyond builds magic weapons ontop of base weapons, we needed a "standard boomerang" in the database to be able to add the magic item. Since all of the details of the boomerang comes from the reduction of the magic item, many qualities typically present on items are lost such as weight, cost, and properties. It looks like D&D Beyond extracted the 1d4 bludgeoning damage from the above item as a statistic for a standard boomerang. On a miss, the boomerang returns to the thrower’s hand." On a hit, the boomerang deals 1d4 bludgeoning damage and 3d4 thunder damage, and. "When thrown, it has a range of 60/120 ft, and any creature that is proficient with the javelin is also proficient with this weapon. In Princes of the Apocalypse, there is a magic weapon called storm boomerang which has a theoretical non-magical counterpart. Below you can find details from the module: However, I do not think the mundane version of this item is officially released. It's based on a magic item from an adventure moduleīy removing the magical properties from the magic item in question, the basic boomerang can be arrived at. underspecified, it may be difficult to justify using it without at least specifying a bit more detail about the weapon in totality. I see no issue with the mundane weapon from a balancing perspective, and wouldn't object to seeing it in a campaign, but as-is, the statblock presented by DnDBeyond is not official, and I would personally consider it to be Homebrew.Īdditionally, because the statblock on DnDBeyond is. The DnDBeyond admins determined that the extra thunder damage, plus the stun effect, are solely the properties of the "enchantment" (or whatever) on the boomerang, and that removing those properties is enough to make the boomerang equivalent to a normal weapon. I've bolded the text that's not only similar, but identical, between the two weapons. These properties return after the boomerang spends at least 1 hour inside an elemental air node. ![]() Once the boomerang deals thunder damage to a target, the weapon loses its ability to deal thunder damage and its ability to stun a target. On a miss, the boomerang returns to the thrower's hand. On a hit, the boomerang deals 1d4 bludgeoning damage and 3d4 thunder damage, and the target must succeed on a DC 10 Constitution saving throw or be stunned until the end of its next turn. When thrown, it has a range of 60/120 feet, and any creature that is proficient with the javelin is also proficient with this weapon. This boomerang is a ranged weapon carved from griffon bone and etched with the symbol of elemental air. In that module, there is an Uncommon Magic Weapon called a Storm Boomerang that reads like this: This is the same brand Spring Man's shorts and Master Mummy's outfit dons.It's a pared down version of the Storm Boomerang from Princes of the Apocalypse. Despite being manufactured by the brand Snex, this ARMS displays the Achom logo on the trailing wing and leading wing.The boomerang is actually a hunting tool for live game - its a good thing the ARMS variant has bumpers on the pointy bits.▲ Increased extension speed of throw attacks. ▼ Decreased speed when thrown with an outside curve. ▲ Increased expansion rate of charge attacks. ![]() ▲ Increased speed when thrown with an outside curve. ▲Increased speed when throwing in a wide curve. ▲Shortened the amount of time necessary to return after being extended. Related Badges Main article: Badge Stash Description ![]() Note: All frame data is used consisting of the ARMS weapon being in both hands. Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible. Note: All frame data shown is tested using Spring Man. Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
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